===========================================================================
Advanced engine needed  : GZDOOM (provided)
Primary purpose         : Single play
===========================================================================
Title                   : The Cenote
Filename                : cenote.rar
Release date            : November 1, 2010
Author                  : Bill E, Waterman (paganraven, vikingboybilly)
Email Address           : billewaterman@gmail.com
Other Files By Author   : breadmonster invasion, commander keen 2.5D demo,
                          legion of demigods deathmatch alpha
Misc. Author Info       : I'm a guy who grew up obsessed with Hexen and
                          started making crappy maps for it when I was 15
                          that most of the world will never know the pain
                          of playing.  Then I started modding in college
                          and finished my first total conversion in 2010
                          after a whopping 4 years.  What else do you
			  want to know?  My shoe size?  I'm a 9.5.

Description             : The Cenote is a total conversion in a similar
			  vein to Harmony.  It's an entirely new, free
			  game and no IWADs are required to run it.
			  Just click "cenote.exe" and you're ready to
			  go.

			  There are two player classes to choose from:
			  Tapioca, the wise but sarcastic older sister, and
			  Chocolate, the brash but lighthearted younger
			  brother.  In this game the choice is purely
			  cosmetic.  But one thing of note is Chocolate
			  is red/green colorblind, so he sees a world of
			  blue, and due to the luck of the draw in male
			  and female genetic traits, Tapioca has normal
			  vision.

			  You'll start off at stage zero, with nothing
			  but your fists for protection.  But, as in any
			  other FPS game, you'll find weapons and powerups
			  to aid you.  At certain points in the game you
			  will be 'risen' to the next demigod level and
			  you'll see a jewel appear in the HUD representing
			  your current cumulative stages.  See weapons/abilities
			  for more info on this.

			  Try playing as each in a co-operative game and
			  they will unlock powers they can only use when
			  they're together (if I don't actually implement
			  this on the first release, I'm terribly sorry I
			  wasted your time disappointing you with a lie).

THE STORY               : On planet Ome'ome, there is a peninsula called
			  the Yucatan, and on this small and seemingly
			  modest peninsula is the sacred city of Chichen
			  Itza, where the last remnants of the ancient
			  and once powerful mayas reside.  They were once
			  the powerful Quetzal Nation and had many cities
			  throughout the world and made revolutionary
		          innovations in science, art, and literature,
			  and even making great strides in astronomy that
			  introduced the concept of space travel. But now
			  they have been whittled down to a mere fraction
			  of their former magnitude and what remains of
			  their people have been pushed into a small corner
			  of the world by competing nations.

			  One of important note is the Jaguar Nation,
			  also known as the Aztec Empire.  They started out
			  small, but under the guidance of their jaguar
			  kings, the Aztecs grew into a fierce militaristic
			  nation that dominated the world, and for the
			  current king Oke'doke'artichoke, the Mayas are
			  his prime target for extinction, having taken almost
			  all their former cities, including the capital
			  Tikal.  All except for Chichen Itza.

			  Twins were born in Chichen Itza, and this was a
			  monumental event, for the Ome'omes believed twins
			  had a mystical quality to them.  For the Ome'ome
			  species, females must bear a child once every five
			  years, lest their bodies will rot and die.  But any 
		          woman who bore twins would never have to bear
			  children again.  Or at least their time limit was
			  greatly extended.  The twins were named Hun Tapioca
			  and Ome Chocolate, and not only were they twins,
			  they had been imbued by Ometeotl, the patron goddess
			  of the Mayas, upon birth and had golden blood.

			  The Ome'omes have a ballgame which they play fervently.
			  It is not just a game, it's a part of them; A sacred
			  rite.  Nations played these games seriously as a
			  show of force and to settle conflicts.  The twins were
			  brought up to excel in the game from a young age,
			  because they were thought to be the saviors who would
			  save the Mayas from extinction and start a renaissance
			  into a new age.  The twins lived up to the legend,
			  never losing a single game to rival nations, and they
			  became known as the Venerated Hero Twins.

			  One of the Maya's greatest innovations from the peak
			  of their civilization was their ingeniously precice
			  calendar system.  It was devised by a group of scholars
			  called the calendar keepers, who got their data from
			  studying the stars, and in Chichen Itza these
			  astronomers still kept tirelessly at their work,
			  honing even the closest approximations down to exact
			  chronological measurements from studying the astral
			  shifts of heavenly bodies and the celestic flow of the
			  cosmos.  An astronomer's son named Java made an astonishing 
			  discovery at his observatory in Chichen Itza:  A Search
			  For Extra-Terrestrial Intelligence device read a positive
			  signal from just outside the galaxy.  He sent a message
			  which was set to seek the signal's source.  After ten
			  tuns (ten orbits of Ome'ome around its star) the source
			  sent a message back.  It was just what he hoped it was:
			  intelligent alien lifeforms that could sail across the
			  stars.

			  When it was certain that the aliens were on their way
			  to Ome'ome, the prospect of intelligent life outside
			  of Ome'ome and the concept of faster than light space
			  travel hit the world like a wave crashing over a high
			  cliff at sea with an unexpected turn of new ideas,
			  speculation, and fears for the future.  This new
			  powerful and unknown force was drawn to the Aztecs'
			  far reaching empire on the world, but the smaller
			  empires, including the Mayas, were determined to
			  make their own impressions on the aliens in hope
			  to bring down the Aztecs' wrathful grip on the world.

			  So the hero twins were called to a ballgame, one that
			  would be the greatest in history, at Tikal against
			  the Aztecs.  This would be the aliens' first view at
			  the game in action, and ultimately determine whether
			  the Aztecs deserved their kinship.

			  But, for the first time ever, the hero twins lost.
			  As is custom in the ballgames, the leader of the
			  losing team is sacrificed to the god QuetzalCoatl.
			  Hun Tapioca and Ome Chocolate were equally good.
			  To the Mayas dismay, they would have to sacrifice
			  their Venerated Hero Twins.  How would this -
			  how COULD this be done?  Chichen Itza was suffering
			  from a long drought.  Usually the Mayas threw cacao
			  beans into the cenote - a pit of water that led to
			  long, underground tunnels connected to the underworld
			  X'ibal'ba.  These offerings would feed the rain god
			  Chaac and he would repay them with water for their
			  crops, but the regular offerings weren't working
			  anymore.  They had concluded that Chaac was no
			  longer satisfied with the cacaos and wanted something
			  more valuable.  So with a heavy heart,
			  Hole'mole'guacamole, the Quetzal King, decreed that
			  the hero twins should be thrown into the Cenote in
			  the hopes that this may redeem the honor of the Mayas
			  int the eyes of the gods and bring the rains back.

			  Chocolate and Tapioca got separated in the tunnels
			  and were ready to pass on into X'ibal'ba.  After
			  hours of being underwater each of them realized that
			  they would not drown.  Being the children of Ometeotl,
			  their bodies made their own air for them.  So
			  instead of waiting for death, they must find their way
			  to the portal of X'ibal'ba, together or alone.

			  But is it death and a noble sacrifice that truly
			  awaits them?  Or are there surprises waiting down
			  there to set a course of events they would never
			  expect?  Only the future will tell.

Abilities		: 
			  STAGE 0:
			  Melee: you wack your enemies with a fist.  nuff said.
			
			  STAGE 1:
			  Teotlstream: Shoot rapid bursts of teotl energy at your foes.
			  Costs a little bit of your power meter for each burst.

			  Stone Club: Your entire arm is coated in hard rocks you
			  can use to beat down your enemies, but it costs some power
			  for each successful strike.

			  Blood Letting: You cut yourself, spilling golden blood
			  and dealing some damage, but it also recovers some
			  of your power.

			  Slow Curse: A temporal wave that slows down anything
			  it hits.

			  STAGE 2:
			
			  LifeSapper: Steals health from your foes, but you
			  must be in close range and it costs power to keep it
			  going.

			  FireStorm: Launches a fast blast of fire at your foes.

			  Burrito Crag: Uses a chunk of your power to summon
			  a mound from the earth that splits and spouts burritos
			  for you to heal with.

			  Daisy Necromancy: Daisies sprout from the earth, turning
			  mad and attacking anything in sight except the one
			  who summoned them.


Weapons			:
			  NOTE: If you're carrying a weapon and you pick up
			  another weapon, the weapon you held previously will
			  be dropped to make room for the new one.  You didn't
			  think this was the kind of game where you had a
			  million hands, did you?  Don't worry, your old weapon
			  will stay where you dropped it if you want to pick it
			  up again.

			  Axe of Chaac: An axe that summons a thunderbolt and
			  rain from the sky with each strike.

			  Bow of Nit: A bow for rapid assault (needs arrows)

			  Whip of Geser: A whip with 18 heads to strike a wide
			  area with 18 lashes at once!

			  Buzz Blaster: Fires a blast of bees.  Better used
			  in close range.  It requires honeycombs for ammunition.
			  You can even carry two at once!

			  Super Buzz Blaster: A massive beehive gun with twice
			  the power of the buzz blaster, but it also uses twice
			  the ammo, takes longer to reload, and it's so heavy you
			  can only equip one.

			  Mace of Marduk: An overcompensating stick that's
			  so huge it generates earthquakes if it makes contact
			  with the ground.

			  Kitten Cannon: Fires exploding cats.  VERY dangerous
			  if used carelessly.

Items			: On your HUD is a box showing you what's selected in
			  your inventory.  You'll find portable items lying
			  around to fill up your inventory.  Inconvenient as
			  this is, the inventory bar also houses your spells
			  that are abilities and not items which can be used
			  repeatedly.  You'll learn to tell the difference in
			  time.  As for what these items are,
			  I'll let you find these and figure out what they do
			  on your own ;)

Walljumping		: Walljumping is a new mechanic not common to many
			  FPS games.  When you jump and you're facing a wall,
			  if you're touching it, you can press jump again
			  in the middle of your jump to turn around and jump
			  off the wall!  This must be used to access certain
			  areas to progress through the game and certain
			  secrets can be reached by using this ;)

YOUR REWARD		: In the game's folder is an encrypted file called
			  PRIZE.  When you have beaten the game, you will
			  recieve the password to decrypt this file, revealing
			  it's contents.

			  To do this, you'll need to download and install
			  axcrypt here:

			  http://www.axantum.com/axcrypt/

			  Then, right click on the PRIZE file, go to
			  axcrypt -> Decrypt, and enter the password
			  to decrypt it.

Additional Credits to   : CutmanMike for his walljump wad and Graf Zahl for
                          making GZDOOM.  Also Ravenpulse for the waterpark
			  track in the first marathon groove session.
===========================================================================
* What is included *

New levels              : 5
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : It's standalone and doesn't require outside Iwads.
Map #                   : 1-5
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : about 5 months
Editor(s) used          : Doombuilder 2, SLumpEd
Known Bugs              : nothing comes to mind as game killing


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You may NOT distribute this file in any format.

* Where to get the file that this text file describes *

Web site: zero1productions.com/billy/billstcs
Forum: http://bananasauros.yuku.com/forums/76
