//**********************************
//----------------------------------
//----WISCASSET:--------------------
//----BREADMONSTER INVASION PART 1--
//----LIMITED BETA VERSION----------
//----------------------------------
//**********************************

//--------------------------
//By William Elliot Waterman
//--------------------------

ABOUT:
Breadmonster Invasion Part 1 is the
result of 4.5 years of hard work from
an independent developer.  The official
release date was set for March 20 (the
spring equinox), but I slacked off and
so it ran a little bit late

I've been working with the GZDOOM engine
using Doom2 as a base wad, but this game
is not just a wad for doom.  Similar to
indie games such as Harmony, this is an
entirely different game that happens to
use the Doom2 engine.  I'm proud to have
finally finished after all these years of
making it and I hope you enjoy playing as
much as I have enjoyed building it.

This is an official release and as such,
some egregious flaws have been corrected.
However, that does not mean I don't want
to leave it as it is right now.  There
are still definately some things that
could use improvement, but none of them
are fatal.

CHANGES FROM BETA:
- The fist weapon now functions correctly
- The puzzle in the big room with the obelisks
on map one has been toned down quite a bit as
first-time players have frequently complained to
have trouble with it.
- Added a hamster revolver weapon.
- The main character's names have been retconned
to Sine and Square.  This is inspired by the
pattern on their schentis =)
- Title image on the main GUI has been removed...
don't ask me why, I just didn't like it.
- Spelling and grammar, yadayadayada.

INSTALLATION:
This game has nothing to do with Doom 2,
but unfortunately you are required to have
a copy of doom2.wad to be able to play.
Due to legal reasons, I cannot provide it
for you, but it should be easy to find or
purchase with minimal effort.  Just drop
doom2.wad into the Breadmonster1 folder,
double-click on Breadmonster1.exe, and you're
good to go!

GAMEPLAY INFO:
Single Player: Designed For
2-8 Player Co-operative: Designed for, but barely tested (You've been warned!)
2-8 Player Deathmatch: Player Starts only
New Maps: 9
New Music: Yes
New Sounds: Yes
New Graphics: YES
Everything is new, okay!?

SPECIAL THANKS goes to Graf Zahl and all the people who have worked on
the ZDOOM and GZDOOM source ports.  I'd love to be egotistical and take
all the credit, but the reality is there's absolutely no way I could have
done all this without the utilities they have created.

HAVE FUN!
