#include "zcommon.acs"

int baddies = 0;
int beatles = 0;

SCRIPT 01 (VOID)
{
 baddies++;
 if (baddies==6)
 {
  Ceiling_RaiseToNearest(4,8);
  delay(128);
  Thing_Activate(1);
 }
}

SCRIPT 02 (VOID)
{
 beatles++;
 if (beatles==2)
 {
  SectorSound("FANFARE", 127);
  Ceiling_RaiseToNearest(5,8);
 }
}

SCRIPT 03 (VOID)
{
  delay(35*2);
  Exit_Normal(0);
}

SCRIPT 04 OPEN	//Sets line and sector specials
{
 Sector_SetColor(const:5,64,64,64);
 Sector_SetColor(const:6,32,32,32);
}